Development experience across Ubisoft, Scopely & Tripledot.
PC, console and mobile development. 20+ years of combined experience developing games from concept through release and live ops, with a focus on quality and fast time to market.
Our Games
Invincible:
Guarding the Globe
A licensed live game built around squad composition, progression, combat systems and ongoing content delivery.
Triple Tile
A large-scale live puzzle game representing experience operating, iterating and maintaining a successful commercial title.
Lost King's
Lullaby
An indie action roguelike/RPG released on PC and Nintendo Switch, with procedural worlds and real-time combat.
Dice With Buddies
A long-running social multiplayer game built around competitive play, recurring events, tournaments and live-service systems.
Why us
Commercial discipline
Experience inside Ubisoft, Scopely and Tripledot production environments, with the standards and constraints of shipped commercial games.
Fast time to market
A senior, hands-on core means fewer handoffs, faster decisions and shorter iteration loops from concept to playable build.
+20 years
Combined experience developing software and shipping games across commercial productions, live products and independent projects.
Scalable specialist network
When a project needs skills beyond our core — 3D art, animation, audio or other specialties — we can bring in trusted industry collaborators as needed.
Team
Eric Batlle
Gameplay systems, architecture and rapid prototyping, with experience shipping and supporting large-scale commercial games.
Ricardo de la Rosa
Gameplay and client-side development across licensed commercial productions and independently shipped PC/console titles.