Game development studio

Development experience across Ubisoft, Scopely & Tripledot.

PC, console and mobile development. 20+ years of combined experience developing games from concept through release and live ops, with a focus on quality and fast time to market.

Ubisoft Scopely Tripledot
Invincible: Guarding the Globe
Licensed IP
InvincibleUbisoft
Triple Tile
50M+
Triple Tile downloadsTripledot
Lost King's Lullaby
Steam/Switch
Lost King's LullabyStoreen Games

Our Games

Invincible: Guarding the Globe
Ubisoft Google Play App Store

Invincible:
Guarding the Globe

A licensed live game built around squad composition, progression, combat systems and ongoing content delivery.

1M+Google Play downloads
LiveOngoing commercial product
IPMajor licensed universe
Triple Tile
Tripledot Google Play App Store

Triple Tile

A large-scale live puzzle game representing experience operating, iterating and maintaining a successful commercial title.

50M+Google Play downloads
1.06MGoogle Play reviews
4.8★Store rating
Lost King's Lullaby
Steam Nintendo Switch

Lost King's
Lullaby

An indie action roguelike/RPG released on PC and Nintendo Switch, with procedural worlds and real-time combat.

SteamCommercial PC release
SwitchNintendo console release
IndieSmall-team production approach
Dice With Buddies
Scopely Google Play App Store

Dice With Buddies

A long-running social multiplayer game built around competitive play, recurring events, tournaments and live-service systems.

10M+Google Play downloads
RetentionRecurring events, leagues & social systems
MultiplayerSocial live-service game

Why us

Commercial discipline

Experience inside Ubisoft, Scopely and Tripledot production environments, with the standards and constraints of shipped commercial games.

Fast time to market

A senior, hands-on core means fewer handoffs, faster decisions and shorter iteration loops from concept to playable build.

20+

+20 years

Combined experience developing software and shipping games across commercial productions, live products and independent projects.

Scalable specialist network

When a project needs skills beyond our core — 3D art, animation, audio or other specialties — we can bring in trusted industry collaborators as needed.

Team

Eric Batlle

Eric Batlle

Senior Software Engineer · Game Developer

Gameplay systems, architecture and rapid prototyping, with experience shipping and supporting large-scale commercial games.

Ricardo de la Rosa

Ricardo de la Rosa

Senior Software Engineer · Game Developer

Gameplay and client-side development across licensed commercial productions and independently shipped PC/console titles.

Open to conversations

Looking for experienced game developers for your next project?

Contact
Email copied to clipboard